League of Legends uses enet 1.2

Ciaossu,

So thanks to Jiwan (http://forum.ragezone.com/f111/league-legends-emulator-832462) i knew that LoL used enet, so i downloaded the latest version and start making a proxy and doing shit, but there was something off from the enet header….

So at first i thought they where using some custom mods to enet lib, and after 1 day searching it struck me that enet got different version, and YES LoL uses enet 1.2 protocol (compatible with enet 1.2.5)

Stay tuned for more updates to packet-lol (http://code.google.com/p/packet-lol/), IntPe9, and perhaps a sandbox…

~Intline9

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4 Responses to “League of Legends uses enet 1.2”

  1. intline9 Says:

    Did you know that LoL can host a maximum of 18,446,744,073,709,551,615 games at one time?

  2. Kpoch Says:

    No didnt know

  3. Lex Says:

    I’d love to see where you go with this and I am watching both the blog and the Google Code page.

    I was wondering if you knew how the loader’s protocol for accessing summoner details (Elo, match history, runes, etc.) works as I am trying to figure out how to scrape this information. If you have any details please let me know. Thanks.

    • intline9 Says:

      What you are talking about is all air client related stuff. There are some opensource projects trying to bring an open source air client.

      I’m working on the game emulator so i have no been busy much with air related stuff. I know that a few guys on irc are working on air client (and are pritty far)

      You can always ask question at
      #lolemu
      irc.freenode.net

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